using UnityEngine;

public class InfoStart : MonoBehaviour
{
	public InfoStart_[] infoStarts;

	private float temp;

	public float _getInfo(string key)
	{
		InfoStart_[] array = infoStarts;
		foreach (InfoStart_ infoStart_ in array)
		{
			if (infoStart_.key == key)
			{
				temp = infoStart_.angle;
				break;
			}
		}
		return temp;
	}
}
